![]() In SimCity 3000, land value creates very distinct neighborhoods which tend to contain narrow income bands, creating well-defined slums, middle class areas, and wealthy areas. Canceling a neighbor deal would incur a penalty, unless the deal was cancelled when the other city wished to renegotiate.Īlthough not strictly a city management aspect, SimCity 3000 simulates the effect of land value on construction much more realistically than in SimCity 2000. These generate a monthly charge which is either added to or deducted from the player's treasury, in accordance with the deal. New for players is interaction with neighbouring cities, negotiating rudimentary business deals with other mayors, such as the sale or purchase of water, electricity or waste management services. All power plants have a life span, and additionally, the water facilities now have a life span as well.Īlthough the concept of neighbor cities was introduced in SimCity 2000, it was greatly expanded upon in SimCity 3000. In addition to their limited life span, power plants and other utility buildings were also made vulnerable to decreasing maximum output due to age. A new zoning density was also added, totaling three densities, compared to SimCity 2000 's two. Farms and agricultural structures are also introduced, appearing on large light industrial zones in a city with low land value and little pollution. In SimCity 3000, garbage begins to accumulate when the city grows to a medium size, and must be disposed of at the expense of the city. ![]() The most notable change is the addition of the concept of waste management. These changes create a greatly different experience from that of SimCity 2000. More and newer city services are featured. These changes span both the integral city management aspects of the game, as well as its graphical and landscape aspects. There are many changes between SimCity 3000 and its immediate predecessor SimCity 2000. but this one is just a very well-done curio.A mature city in SimCity 3000, featuring a population higher than 1 million. Future SC entries improve on this, and are worthy as game and social experiment. The fun in this version of SC is akin to the fun one gets with a paint program, not necessarily a game program. In retrospect, the game is a lot like Balance of Power: the ideas are awe-inspiring, and the execution creative, but the game itself leaves a bit to be desired. The Bottom Line:It started and defined a genre that no other series has ever been able to touch- city planning games. The use of windows in this game, while allowing more flexibility than the DOS version, can get unwieldy. The pre-planned scenarios aren't very fun- once a grasp of the basic concepts of the game are in hand, demolishing buildings to build police stations in hot spots or bulldozing districts to stop the spread of fire just feel like boring puzzle games. Granted, Will Wright could mold the game in any fashion that he desired, but SimCity seems a weird place to trumpet one's own ideological utopian vision. Some have said that to "win" you must lay out your city for mass public transit (with no roads) which strikes me as a lopsided statistical modelling job. There is little to do once you find that happy middle ground of taxes and spending- wait for enough funds, tweak your city a bit, wait for some more funds. The Bad:While the experience of playing SimCity is fun, the overall game is rather pointless. Build cities "organically" like London, or build your city according to a larger over-all plan, like Washington DC. Building a city from scratch is fun, and allows a person to experience the joys of being a ruler. The gameplay is familiar, system specs need not be powerful (unlike for the newer Sim installments), and gameplay is a bit smoother than on the standard DOS version. The review on MobyGames says it all"The Good:The original SimCity is a classic, and this is but a translation of it to the Windows environment. ![]() One of the rarest versions of Maxis' genre-defining SimCity series, Simcity Classic is a good Windows 3.1 version of the original game, ported by Azeroth. ![]()
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